The last five minutes
This is the ending of Burn Window, lifted out of the ship and flattened onto one screen. The validation running underneath is the exact same module the game server uses — same tolerances, same generator, same verdict.
In the real game the three panels below are in three separate compartments, operated by three different people who cannot see this screen. You would read these numbers out loud and they would set them. Here you play all four positions at once — which is exactly why it is a demo and not the game.
Maneuver COARSE · attempt 1
Hold for 9.7s| Station | Thrust | Gimbal | Arm order |
|---|---|---|---|
| A · Port Thruster Bay | 70% | 12.1° | 2 |
| B · Starboard Thruster Bay | 51% | 10.2° | 3 |
| C · Aft Gimbal Trim Bay | 63% | -12.5° | 1 |
Arm in order C → A → B, then all stations ignite together within 0.90s and hold for 9.7s ± 0.4s.
Change the session seed
Every session gets its own seed, so the numbers are never the same twice and a walkthrough is worth nothing.
What this demo cannot show you
The separation
In the real room those three panels are in three compartments you cannot see into from the flight deck. Getting a number from your screen to someone else’s hands means saying it out loud, correctly, once.
The clock
You have already spent forty-five minutes getting to this point, you have watched the window countdown the whole time, and a failed attempt takes ninety seconds you do not have.
The other fifty-five minutes
Waking up in the dark. Getting out of the lounge. Reading the crew’s messages before you find them. Deciding, out loud, who is going where.