Burn Window
You booked a sightseeing flight. You wake in a dark cabin with Earth in the wrong part of the window, a crew that is not answering, and sixty minutes before the last trajectory that gets you home closes for good.
Tagacca Corporation sedates passengers through the ascent burn. Their brochure calls it “sleep through the hard part.” You are supposed to wake up in a stable orbit with a nine-metre window full of Earth.
You wake up to emergency lighting, a cabin intercom that will not answer, and a service voice that keeps trying to offer you a beverage while it tells you the ship is not where it should be.
Getting out of the passenger lounge is the easy part. Reaching the flight deck takes longer, and what you find there changes the job from get out to fly it home.
The correction cannot be flown automatically. It has to be done by hand, at thruster stations scattered through the ship, at the same moment, by people who cannot see each other and cannot see the same instruments. One of you will read the numbers. The rest of you will set them.
How the hour goes
Get out of your restraints, get power back, and get out of the lounge. The room teaches you how to play while you think you are just escaping a room.
Work down the service corridor to the flight deck. You will learn who the crew were before you find out what happened to them.
Find out which thrusters still work, get propellant to them, and split the team up — permanently — across the ship.
Separated, on voice, against the clock. The cockpit has the answer. The stations have the hands. Neither can do it alone.
Get your group in the room
Start now, or pick a time. Pay for everyone or send them a link to pay for themselves.
Book Burn Window