An escape room that ships to you
Everyone in your group opens a link. You all end up inside the same 3D spacecraft, each with your own view of it, able to talk to each other. Sixty minutes later you have either flown it home or you have not.
It is a real game, not a video call
You move through the ship yourself. You can walk into a compartment nobody else is in, pick something up, and describe it to people who cannot see it. Your teammates appear as avatars in the world and you can watch them work. There is no shared screen and no host pointing a webcam at things for you.
Nobody has all the information — on purpose
Clues are split across people and places. In Burn Window the cockpit can read the instruments but cannot reach the thrusters; the people at the thrusters can work the controls but cannot see what to set them to. The only thing connecting them is your voices. That is the game.
No employee runs your session
The room opens itself, tracks every puzzle, notices when you are stuck, gives you a hint in the ship’s own voice, decides whether you made it and emails you the results. There is no game master watching. That is why you can play at 2am on a Tuesday and why your whole group can be in different cities.
Paying for it
$20 a player. Either you pay for everyone and send them a link, or you pay for your own seat and each friend gets a private link to pay for theirs. Payment goes through Stripe — we never see a card number.
What you need
- Device
- Computer or phone — touch controls on mobile
- Browser
- Chrome or Edge, up to date. Safari mostly works.
- Graphics
- Anything from the last ~6 years, including built-in Intel graphics
- Microphone
- Required. Headphones strongly recommended.
- Internet
- Ordinary broadband. No download.
- People
- 3 to 8, best with 4 to 6
Not sure? The lobby runs every one of these checks on your actual machine before the game starts, and tells you plainly if something will not work.